#include "Mouse.h"

Mouse::Mouse(){

}
Mouse::~Mouse(){

}
void Mouse::GetMouseCoordinatesOnScreen(Vector2D* coordinate_reference){
	coordinate_reference->SetX(mouse_x);
	coordinate_reference->SetY(mouse_y);
}
bool Mouse::GetLeftButtonState(){
	if(mouse_b & 1) 
		return true;
	else 
		return false;
}
bool Mouse::GetRightButtonState(){
	if(mouse_b & 2) 
		return true;
	else 
		return false;
}